[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15872] trunk/blender/source/gameengine/ Rasterizer/RAS_CameraData.h: Am teaching a GE course this week, and am finding some small issues that I'm hoping to patch.
Alexander Ewering
blender at instinctive.de
Tue Jul 29 23:01:29 CEST 2008
On Tue, 29 Jul 2008, Mal Duffin wrote:
> Revision: 15872
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15872
> Author: mal_cando
> Date: 2008-07-29 22:28:11 +0200 (Tue, 29 Jul 2008)
>
> Log Message:
> -----------
> Am teaching a GE course this week, and am finding some small issues that
> I'm hoping to patch.
>
> This one deals with the very small default clipend value ( 100.0 ) when
> pressing P to run the GE from a non-camera view. ( ie if the user zooms
> out a bit from the default box area, the box will get clipped out of view,
> so it's a WFT from the user )
>
> To see what this fixes, load up Blender default scene, go into
> perspective, and press P. Everything looks grand. Now, zoom out until the
> box is about 10 pixels high, and press P again. The box will disappear /
> be clipped out.
>
> I've set the clip end to the maximum ( 5000 ) as defined in Camera.h.
>
> This should be suitable for inclusion in 2.47 branch also.
I'm not so sure, this seems like a bad way to fix this. Why don't you
pass the actual values from the 3D view, which would make much more sense
and avoid z-buffer inaccuracy issues?
(FYI: I've submitted a bug report about this exact problem several years ago,
it probably got dumped into the forgetaboutit^H^H^H^H^H^H^H todo-tracker.
Alexander Ewering
[ i n s t i n c t i v e . ] http://www.instinctive.de
Zur Waldeshoehe 6 Tel.: 02393-220558
59846 Sundern Fax: 02393-220559
Germany xx-mail: xx-mail.com/instinctive
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