[Bf-committers] LLP64 / LP64 (win64 vs rest) issue

Daniel Genrich daniel.genrich at gmx.net
Wed Jul 30 11:35:11 CEST 2008


Sorry, was a typo by me :)

Giuseppe Ghibò schrieb:
> Nathan Letwory wrote:
>   
>> For (future) reference: 
>> http://msdn.microsoft.com/en-us/library/aa384242(VS.85).aspx 
>> <http://msdn.microsoft.com/en-us/library/aa384242%28VS.85%29.aspx> and 
>> so people can read up on it.
>>
>> /Nathan
>>
>> On Sun, Jul 27, 2008 at 1:05 PM, Daniel Genrich 
>> <daniel.genrich at gmx.net <mailto:daniel.genrich at gmx.net>> wrote:
>>
>>     Hi there,
>>
>>     In an attempt to create a Windows 64bit version, Blender needs an
>>     official way to deal with the fact that:
>>
>>     long is 32bit on Win64 (LP64)
>>     long is 64bit on Linux64/Mac64 (LLP64)
>>
>>     
>
> the definition of the long is right, but the suffix is different. Win64 
> platform
> is LLP64 and not LP64, which means that 64bit are used for both "long 
> long" type
> and "pointers", everything other is the same as in the 32bit arch. Ditto 
> for Linux64 which is LP64 and not
> LLP64, i.e. the type "long" and "pointer" are at 64bit, while all the 
> rest is as in 32bit arch.
>
> Some old infos may be found in this thread:
>
> http://lists.blender.org/pipermail/bf-committers/2007-January/017294.html
> http://lists.blender.org/pipermail/bf-committers/2007-January/017298.html
>
> Bye
> Giuseppe.
>
>
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>   



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