[Bf-committers] BGE patch for 2.47
Benoit Bolsee
benoit.bolsee at online.be
Sat Jul 12 14:06:48 CEST 2008
Hi,
One of my recent update contained two bug fix that are good for 2.47 but
couldn't easily be separated from the trunk update. I put them here to
allow inclusion in 2.47:
Commit Log: "Truncated loop n Ipo Actuator when start frame is not 1.
Parent Actuator did not check if activation was due to positive or
negative event"
Index: source/gameengine/Ketsji/KX_IpoActuator.cpp
===================================================================
--- source/gameengine/Ketsji/KX_IpoActuator.cpp (r,vision 15425)
+++ source/gameengine/Ketsji/KX_IpoActuator.cpp (copie de travail)
@@ -352,7 +303,10 @@
if (!m_bNegativeEvent){
/* Perform wraparound */
SetLocalTime(curtime);
- m_localtime = m_startframe +
fmod(m_localtime, m_startframe - m_endframe);
+ if (start_smaller_then_end >
0.f)
+ m_localtime =
m_startframe + fmod(m_localtime - m_startframe, m_endframe -
m_startframe);
+ else
+ m_localtime =
m_startframe - fmod(m_startframe - m_localtime, m_startframe -
m_endframe);
SetStartTime(curtime);
}
else
Index: source/gameengine/Ketsji/KX_ParentActuator.cpp
===================================================================
--- source/gameengine/Ketsji/KX_ParentActuator.cpp (r,vision 15425)
+++ source/gameengine/Ketsji/KX_ParentActuator.cpp (copie de
travail)
@@ -77,6 +77,12 @@
bool KX_ParentActuator::Update()
{
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ if (bNegativeEvent)
+ return false; // do nothing on negative events
+
KX_GameObject *obj = (KX_GameObject*) GetParent();
KX_Scene *scene = PHY_GetActiveScene();
switch (m_mode) {
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