[Bf-committers] Shader?
Chris Cherrett
stuff at trackingsolutions.ca
Fri Jul 11 21:34:59 CEST 2008
Antonio Martos wrote:
> My apologies if this is not the right list for this question, feel
> free to send me to the right one.
>
> I'm working in a photogrammetry tool core that at this moment of
> development requires some user interface to edit meshes and manipulate
> them.
> The idea is to build an interactive modeling tool assisted by real
> photographs as source, using GLSL pixel shaders and forcing some
> constraints so the user can accurate model and texture objects in a 3D
> editor easily. The last part is still not done.
>
> I think that it is better to try to integrate this into a mature 3D
> software like Blender instead of trying to reinvent the wheel
> rewriting a full user interface, but I'd like to know in advance it
> this is possible before involving too much.
>
> My question is:
> Is it possible (and easy) to build and use custom "pixel shaders"
> (GLSL shaders, the better) inside Blender *editor* so photographs are
> projected onto the 3D model as textures, but using some special
> transformations, in real time, while being edited? Performance is
> quite important.
>
> Can you give me some advice where to start looking for? Is there
> somebody in the development team that might be interested in helping
> with this?
>
> Thank you in advance
>
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This might be a start:
http://wiki.blender.org/index.php/Manual/UVProject_Modifier
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