[Bf-committers] (no subject)

Brecht Van Lommel brechtvanlommel at pandora.be
Tue Jul 8 17:36:54 CEST 2008


Hi,

I can't find errors in the code looking over it, and I'm not getting crashes either. Could you be more specific about which commit broke things (15264, 15249, 15387)? Also, does this happen on any .blend file, or just with textures, use blender materials enabled, display list enabled,.. ? And which operating system and graphics card is it crashing on? Do the backtraces have any information or are they just random due to memory corruption?

Cheers,
Brecht.

On Tue, 2008-07-08 at 14:42 +0200, Benoit Bolsee wrote:
Hi,
> 
> Since last merge, the game engine became totally unstable: it crashes very
> frequently with memory corruption. This has to do with the texture/material
> rasterizer because the instability disappears when I run the game in wire
> frame mode. I've seen some update in the rasterizer when I did the merge with
> my logic updates. Could the author of these changes double check the code for
> memory corruption problem?
> 
> /benoit
> 
> 
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