[Bf-committers] [13276] trunk/blender/source/blender:

Campbell Barton ideasman42 at gmail.com
Fri Jan 18 13:28:43 CET 2008


IMHO Using the work Approximate is good, too many features have
technical names, It could have been called  "Disk-Based AO" but
"Approximate AO" tells the user not to expect accurate results as with
raytraced.

Maybe worry about a 3rd AO method when somebody writes another ;)

On Jan 18, 2008 2:10 AM, GSR <gsr.b3d at infernal-iceberg.com> wrote:
> Hi,
> brechtvanlommel at pandora.be (2008-01-17 at 2027.16 +0100):
> > Approximate Ambient Occlusion
>
> Nice addition, now could you find a name that is not so abstract? What
> if some other method, also approximate, is added? Approximated Classic
> and Approximated New? Please, stop with the aversion towards naming
> things by their real name. Point Cloud (vs Raytrace)? Bretch's Point
> Cloud if personal recipe instead of ~100% what the refs describe?
> Dunno, but there must be a name that really identifies it instead of
> describe a non unique quality.
>
> GSR
>
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