[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13273] branches/blender2.5/blender/source /gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp: game engine wasnt compiling

Nathan Letwory jesterking at letwory.net
Thu Jan 17 22:15:26 CET 2008


On Jan 17, 2008 11:06 PM, Chris Want <cwant at ualberta.ca> wrote:
> Campbell Barton wrote:
> > +                     float *projmat_linear;                  //XXX = (float*) area->winmat;
> Does this actually fix the problem? To me, it looks like you end up
> referencing a bad address one line after the one that you modified.
> I would say that turning off compiling the game engine would be
> a much better solution than a potentially dangerous "fix".
>
Most of these issues have been marked with //XXX all over the code
base. I guess the idea is to carefully grep the code and fix all
outstanding //XXX issues.

/Nathan


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