[Bf-committers] Group indentification code

David Bryant aceone at bellsouth.net
Thu Jan 17 12:17:05 CET 2008


I'll tackle it and debug as I go.

----- Original Message ----- 
From: "Campbell Barton" <ideasman42 at gmail.com>
To: "bf-blender developers" <bf-committers at blender.org>
Sent: Thursday, January 17, 2008 6:13 AM
Subject: Re: [Bf-committers] Group indentification code


> Groups are basically a named list of objects,
> For an object to know if its in a group it needs to loop through all
> objects in that group and compare however there is a func to do this.
> Problem with group visibility is that groups can overlap so Im not
> sure how that would work.
> (Groups are similar to scenes which can also share objects
> (overlapping lists) just used differently from the user's perspective)
>
>
> On Jan 17, 2008 11:42 AM, David Bryant <aceone at bellsouth.net> wrote:
>>  I'm writing a feature that will enable Groups to toggle
>> visible/invisible.Interface is finished. I have finished code that will
>> enable you to select an object in a group and then hide the whole Group 
>> that
>> that particular object is in.But, I need to write a function that
>> "remembers" which Groups are hid so that when other Groups are hid
>> simultaneously,when an individual Group's toggle is toggled to visible, 
>> it
>> will unhide that specific Group only and not the others(each Group has 
>> it's
>> own visible/invisible toggle button).
>>
>> My question is:
>> How are Groups individually identified in the source code?
>>
>> Once I can "clearly" grasp that answer the feature will be finished.
>>
>> Hope someone can help.
>> Digikiller
>>
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