[Bf-committers] (Peach) Softbody for particles needed...
Joe Eagar
joeedh at gmail.com
Wed Jan 16 18:43:35 CET 2008
BTW, you can combine editable particles and softbody physics. It works
just fine. What doesn't work is normal particle effectors (e.g. force
fields). These work fine if your using SB (though I noticed the
Spherical mode seems inverted), since SB works, but not in normal
particle mode.
Joe
corsairr at free.fr wrote:
> Hi !
>
> Why not using particle edit to create a kind of angle spring chain for hairs and
> next use physics simulation ?
>
> For sure, it will slow down physics and you will need to recompute simulation
> each time you edit the particles but it is a way to keep both editable particles
> and physic simulation.
>
>
> Corsairr
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
>
More information about the Bf-committers
mailing list