[Bf-committers] Ketsji Plugin

Hamed Zaghaghi hamed.zaghaghi at gmail.com
Sat Jan 12 15:38:48 CET 2008


Hi,

with Ctrl+U user can change the defaults.

On Jan 12, 2008 5:22 PM, Charlie C <snailrose at bresnan.net> wrote:

> I added a default search path for windows (.blender/../plugins). Now it
> should
> work right out of the box, unless thats not always the default location.
> For
> Linux builds, I'm unsure where to set the search path. Is the plugin
> folder
> always in .blender/plugins?
>
> Anyway, once a default path is setup for all platforms. It will scan the
> paths
> on startup and build a menu of available plugins without having to specify
> a
> location. (Ketsji always being the default)
>
>
> Shaul Kedem wrote:
> > I am all for configurability; I think you are right and it should be a
> > user pref. would it be possible in the stable build to put a constant
> > path relating to the installation directory and scan it before blender
> > goes up for the first time (or even as part of the build) in order to
> > have a stable plug-ins for the GE delivered with blender?
> >
> > On Jan 10, 2008 9:05 AM, Charlie C <snailrose at bresnan.net> wrote:
> >> It is currently set up by selecting a default plugin
> >> directory in the user prefs. You would open the plugin
> >> space type and click 'Update menus', this will scan the
> >> plugin directory for valid plugins, and add it to the blender
> >> menu. You would then click on the wanted item to bring up the
> >> plugin GUI (same manor as python).
> >>
> >> I never thought of a GE preference panel, It may be less
> >> bulky than a space type. If everyone wanted to take that
> >> path? Though the space type allows you to extend in any
> >> field not just game plugins (only limited by the API).
> >>
> >> Charlie
> >>
> >>
> >> jonathan ferguson wrote:
> >>> On Jan 9, 2008, at 11:48 PM, Charlie C wrote:
> >>>
> >>>> I have managed to get Ketsji running external to blender, and am
> >>>> working
> >>>> on plugging it in to the space type. Though this may not be the
> >>>> answer.
> >>>>  From a user standpoint It's kind of a annoying to load the plugin
> >>>> every
> >>>> time you create a new file. It could be loaded automatically when you
> >>>> press (p), but how would you specify other plugins?
> >>> Cool! Thanks for working on the game plugin(s)!
> >>>
> >>> For the users, I suggest a Game Engine preference panel with
> >>> something like the following:
> >>> 1. A menu of known GE plugins (CrystalSpace, OGRE3D, Ketsji, etc…)
> >>> 2. A "browse…" button to manually find new GE plugins (Possibly along
> >>> with an editable filename location field?)
> >>>
> >>> This data would then need to be saved into the default .blend. Also,
> >>> presumably, the startup sequence for blender will have to test for
> >>> the existence, and compatibility, of said plug-ins.
> >>>
> >>> I suggest a Game Engine preference panel, because the panel will
> >>> probably need to be populated by the different plugins, once loaded,
> >>> and change based on the currently selected (loaded) plugin. Startup
> >>> flags for the various GE's and such could then be specified from
> >>> within blender using a consistent place in blender for all of the GE
> >>> startup (and other?) options.
> >>>
> >>> In any case, Thanks!
> >>>
> >>> have a day.yad
> >>> jdpf
> >>>
> >>> _______________________________________________
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> >>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>
> >>
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>
>
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-- 
Hamed Zaghaghi,
MSc. Student of Algorithms and Computation,
Engineering Science Department, University of Tehran
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