[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13157] branches/blender2.5/blender/source /blender: Whole lot of changes....

Johnny Matthews johnny.matthews at gmail.com
Tue Jan 8 20:40:19 CET 2008


I've started building this branch to watch the progress. At startup should I
see anything more than a gray screen?


On Jan 8, 2008 1:22 PM, Joe Eagar <joeedh at gmail.com> wrote:

> Is it even a good idea to try to build the game engine (yet)?
>
> Joe
>
> Chris Want wrote:
> > Ton Roosendaal wrote:
> >
> >> Revision: 13157
> >>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=13157
> >> Author:   ton
> >> Date:     2008-01-07 19:03:41 +0100 (Mon, 07 Jan 2008)
> >>
> >> Log Message:
> >> -----------
> >> Whole lot of changes.... here a shortlist:
> >>
> >  >
> >  > --8<--SNIP--8<--
> >  >
> >
> >> (Cmake and Scons has to be fixed, help welcome!)
> >>
> >
> > Elubie and I are looking at getting CMake working, but
> > currently there is an issue: ScrArea->winmat has been
> > removed which stops the gameengine from building:
> >
> > --
> >
> /home/cwant/blender/blender2.5/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp:
> > In function 'void StartKetsjiShell(ScrArea*, char*, Main*, SpaceIpo*,
> int)':
> >
> /home/cwant/blender/blender2.5/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp:228:
> > error: 'struct ScrArea' has no member named 'winmat'
> > --
> >
> > It appears winmat is now in wmSubWindow, which is a structure
> > that is local to one of the windowmanager C files.
> >
> > Chris
> >
> > _______________________________________________
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> >
> >
>
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-- 
Johnny Matthews
johnny.matthews at gmail.com
Check out my blog at - http://johnnygizmo.blogspot.com

"Among God's creatures two, the dog and the guitar, have taken all the sizes
and all the shapes, in order not be separated from the man"

-Andres Segovia
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