[Bf-committers] Layer system code

trip somewhere trip0o at gmail.com
Mon Jan 7 21:52:38 CET 2008


Heres a visual.
http://img152.imageshack.us/img152/7269/fakeio8.jpg

Ah drat, you posted to soon :p

I just find all of the layers fighting so dumb. I really want named
layers, but not extra features, just named layers. So why is it so
hard to get past the SVN crew is my curiosity. Cause I keep seeing all
of these crazy proposals, when just some text will do for now.

On Jan 7, 2008 3:48 PM, David Bryant <aceone at bellsouth.net> wrote:
> I already have a working named layer system that actually does what it's
> supposed to do.Even when scenes change, the layers can be renamed to fit the
> circumstances of that particular scene.A blank layer palate is created for
> that particular scene.You can try the latest build (Named Layers 9) at
> Graphicall.org.
>
>
> ----- Original Message -----
> From: "trip somewhere" <trip0o at gmail.com>
> To: "bf-blender developers" <bf-committers at blender.org>
> Sent: Monday, January 07, 2008 3:28 PM
> Subject: Re: [Bf-committers] Layer system code
>
>
> > It's nice. But how hard would it be to just rip some of the code that
> > is used for the materials, or texture buttons. Or anywhere there is a
> > "named toggle" and just plant that on a new palate that shows the
> > layers button?
> >
> > It does not even have to do my mock up. Just copy the code thats n the
> > tool header for layers, plant that into a new palate, and put a fake
> > table of 20 rows next to them and allow text input. Save.
> >
> > *Poof* named layers. And Nothing new happens. just a new palate that
> > NO one has to use. But it beats writing it down on paper.
> >
> >
> >
> > On Jan 7, 2008 3:20 PM, David Bryant <aceone at bellsouth.net> wrote:
> >>
> >>
> >> I had a thought this morning.
> >> What if Groups had visibility toggles(visible/invisible).
> >> Then even with the 20 standard layers which can be named,groups (which
> >> already can be named) can act as sublayers as well.Thus removing the need
> >> for a total revamp of the layer system and giving additional
> >> theoretically
> >> more pseudo layers.One additional benifit is that it will fit easier with
> >> the 2.5 recode project with minimal effort.
> >>
> >> I'm going to toy around with the codebase this week and test it out.But,
> >> let
> >> me know what you think.
> >>
> >> Digikiller
> >> _______________________________________________
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> >>
> >>
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