[Bf-committers] Ketsji Plugin
Charlie C
snailrose at bresnan.net
Thu Jan 3 08:10:20 CET 2008
Hey all,
I'm curious on how everyone wants to proceed in making the game engine
pluggable.
I'm in need of refactoring the blender side of the ogre plugin to
something more permanent,
and it would be nice to move ketsji to a plugin at the same time.
I had an old test which implemented a new space type. The space type
managed loading/unloading plugins and provided access to basic ui features.
This worked good, but I'm not sure if this is the path you all would
like to take.
What are your thoughts?
Thanks,
Charlie
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