[Bf-committers] Help needed (contract work) for ocean simulation in blender

Matt Ebb matt at mke3.net
Fri Feb 15 06:41:39 CET 2008

On Fri, Feb 15, 2008 at 3:23 PM, Reuben Martin <reuben.m at gmail.com> wrote:

>  >  You could probably offload much of the FFT related code onto the FFTW library.
>  >
>   Never mind, I just looked at the code and apparently it already uses FFTW. :P

Yes, that's right, and that should be fine if it's easy enough to
integrate. I'm just looking to see if there's anyone that would be
interested and comfortable using that sort of thing (whatever is
necessary to get it working). I've got a lot of work to do, and it's
not really worth my time learning about how FFT works in order to make
sure the code is integrated properly, if there's already someone out
there who can do it much faster and easier.



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