[Bf-committers] Help needed (contract work) for ocean simulation in blender
Reuben Martin
reuben.m at gmail.com
Fri Feb 15 05:23:52 CET 2008
On Thu, Feb 14, 2008 at 10:15 PM, Reuben Martin <reuben.m at gmail.com> wrote:
> On Thu, Feb 14, 2008 at 6:59 PM, Matt Ebb <matt at mke3.net> wrote:
> > however
> > it's not worth my time learning about things like FFTs in the core
> > code, if there are people out there who can do it much more quickly
> > and easily.
> >
>
> You could probably offload much of the FFT related code onto the FFTW library.
>
Never mind, I just looked at the code and apparently it already uses FFTW. :P
-Reuben
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