[Bf-committers] Help needed (contract work) for ocean simulation in blender

Reuben Martin reuben.m at gmail.com
Fri Feb 15 05:23:52 CET 2008

On Thu, Feb 14, 2008 at 10:15 PM, Reuben Martin <reuben.m at gmail.com> wrote:
> On Thu, Feb 14, 2008 at 6:59 PM, Matt Ebb <matt at mke3.net> wrote:
>  >  however
>  >  it's not worth my time learning about things like FFTs in the core
>  >  code, if there are people out there who can do it much more quickly
>  >  and easily.
>  >
>  You could probably offload much of the FFT related code onto the FFTW library.
 Never mind, I just looked at the code and apparently it already uses FFTW. :P


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