[Bf-committers] Help needed (contract work) for ocean simulation in blender

Reuben Martin reuben.m at gmail.com
Fri Feb 15 05:15:42 CET 2008

On Thu, Feb 14, 2008 at 6:59 PM, Matt Ebb <matt at mke3.net> wrote:
>  however
>  it's not worth my time learning about things like FFTs in the core
>  code, if there are people out there who can do it much more quickly
>  and easily.

You could probably offload much of the FFT related code onto the FFTW library.


More information about the Bf-committers mailing list