[Bf-committers] Blender, CSG and Carve.

Stephen Swaney sswaney at centurytel.net
Wed Feb 13 01:13:27 CET 2008

On Wed, Feb 13, 2008 at 10:43:36AM +1100, Tobias Sargeant wrote:

> For a
> long time I've considered dual licensing Carve along the same lines of
> Qt (free for non-commercial use, separate license for commercial use),
> specifically so that it could be incorporated into Blender.

CSG operations have always been a weak point in Blender; due both to its
philosophy of modeling and its internal data structures.

However, the type of license (free for non-commercial) you are talking
about would prevent Carve from being included in Blender.

Stephen Swaney			
sswaney at centurytel.net

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