[Bf-committers] Sequencer changes documented

Pablo Vazquez - www.venomgfx.com.ar info at venomgfx.com.ar
Sun Feb 10 01:14:02 CET 2008


Nice documentation material Peter!

(whoops, seems like the F10KEY loop is missing the new sequencer
buttons, just changed it in space.c, line 4590)

	else if(fkey==F10KEY) {
		/* if it's already in scene context, cycle between tabs with the same key */
		if (sbuts->oldkeypress == F10KEY) {

			if (sbuts->tab[CONTEXT_SCENE]==TAB_SCENE_RENDER)
				sbuts->tab[CONTEXT_SCENE]=TAB_SCENE_SEQUENCER;
			else if (sbuts->tab[CONTEXT_SCENE]==TAB_SCENE_SEQUENCER)
				sbuts->tab[CONTEXT_SCENE]=TAB_SCENE_ANIM;
			else if (sbuts->tab[CONTEXT_SCENE]==TAB_SCENE_ANIM)
				sbuts->tab[CONTEXT_SCENE]=TAB_SCENE_SOUND;
			else if (sbuts->tab[CONTEXT_SCENE]==TAB_SCENE_SOUND)
				sbuts->tab[CONTEXT_SCENE]=TAB_SCENE_RENDER;
		}
		else sbuts->mainb= CONTEXT_SCENE;
	}

On Feb 9, 2008 8:18 PM, Peter Schlaile <peter at schlaile.de> wrote:
> Hi,
>
> I finally documented all my latest sequencer changes, so if you ever
> wanted to know, what the new sequencer can do for you, go ahead here:
>
> http://www.blender.org/development/current-projects/changes-since-245/sequencer-changes/
>
> As always, if you find broken English, either tell me or just fix
> it directly :)
>
> Sincerely,
> Peter
>
>
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


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