[Bf-committers] Sequencer changes documented
Pablo Vazquez - www.venomgfx.com.ar
info at venomgfx.com.ar
Sun Feb 10 01:14:02 CET 2008
Nice documentation material Peter!
(whoops, seems like the F10KEY loop is missing the new sequencer
buttons, just changed it in space.c, line 4590)
else if(fkey==F10KEY) {
/* if it's already in scene context, cycle between tabs with the same key */
if (sbuts->oldkeypress == F10KEY) {
if (sbuts->tab[CONTEXT_SCENE]==TAB_SCENE_RENDER)
sbuts->tab[CONTEXT_SCENE]=TAB_SCENE_SEQUENCER;
else if (sbuts->tab[CONTEXT_SCENE]==TAB_SCENE_SEQUENCER)
sbuts->tab[CONTEXT_SCENE]=TAB_SCENE_ANIM;
else if (sbuts->tab[CONTEXT_SCENE]==TAB_SCENE_ANIM)
sbuts->tab[CONTEXT_SCENE]=TAB_SCENE_SOUND;
else if (sbuts->tab[CONTEXT_SCENE]==TAB_SCENE_SOUND)
sbuts->tab[CONTEXT_SCENE]=TAB_SCENE_RENDER;
}
else sbuts->mainb= CONTEXT_SCENE;
}
On Feb 9, 2008 8:18 PM, Peter Schlaile <peter at schlaile.de> wrote:
> Hi,
>
> I finally documented all my latest sequencer changes, so if you ever
> wanted to know, what the new sequencer can do for you, go ahead here:
>
> http://www.blender.org/development/current-projects/changes-since-245/sequencer-changes/
>
> As always, if you find broken English, either tell me or just fix
> it directly :)
>
> Sincerely,
> Peter
>
>
>
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