[Bf-committers] Group visisbility /invisibility toggle
ideasman42 at gmail.com
Mon Feb 4 18:24:06 CET 2008
Hi David, the first thing that comes to mind here is that an object
can exist in more then one group.
As a workaround for 20 layers its not THAT bad but it does seem like a
workaround. (better to fix layer system properly, I know, its not
simple :/ )
The only way I can see this working is that there is a user interface
method to switch the object visibility on and off from the group in
Visibility settings would have to be on/off/mixed
This would just be a quicker way to change the visibility then
clicking on each eye.
On 2/4/08, David Bryant <aceone at bellsouth.net> wrote:
> As mentioned in an earlier post, I'm writing a group visibility
> /invisibility toggle for groups in the Groups panel as an experimental
> feature instead of layer functionality.GUI is up and working and almost
> finished and even toggles to invisible.
> When the obstacle is hidden,it needs to be selected to be brought back to
> the active layer.Blender doesn't have a function that selects groups by the
> assigned name so as to not depend on targeting a specific object in a
> certain group for visibility / invisibility (as the outliner currently does)
> in order to toggle it back to visible .The current group functions loops to
> test if a certain object is in a certain group and selects it.
> The whole group needs to be able to toggle for visibility / invisibility.
> The current fuction setup is no good for an visibility / invisibility toggle
> I need to write a function that selects and test objects based on the
> assigned NAMES of groups then I will be completely finished then Whole
> groups can be toggled for
> visibility / invisibility in addition to specific objects in a certain group
> (already in function in the outliner).
> Then groups will add even more power to scene organization.
> My question is how is the assigned name of a group linked to the objects in
> a group so as to select the object based on the NAME of the group so that I
> can write a function that does this?
> Hope someone can help.
> I'm going to port the named layers code patch to compile with the current
> SVN code this evening with a .blend and update my wiki page (even though the
> project in my opinion has been reduced to purely personal in the eyes of
> Bf-committers mailing list
> Bf-committers at blender.org
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