[Bf-committers] Curvature Input
joeedh at gmail.com
Wed Dec 24 05:02:49 CET 2008
The link doesn't work (well it asks to sign up). Anyway, the normals do
represent the curvature of the mesh, though it's not perfect in some cases.
As does the tangent, I think.
On Tue, Dec 23, 2008 at 5:58 PM, Mathias Panzenböck <
grosser.meister.morti at gmx.net> wrote:
> I'd like to make a material which color depends to the curvature of the
> of the mesh. I figured this would be much like the stress input option for
> texture coordinates. So my question is, at which files I'd have to look to
> such an option? The idea would be to make a material like used in this
> This material seems not to depend on the normals but on the curvature.
> I don't know if the texture of this model is procedural or painted by hand,
> I would suspect the former.
> Maybe one can achieve the same effect with the present options, if so how
> I do that? But I don't think it would be easily possible.
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> Bf-committers at blender.org
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