[Bf-committers] Curvature Input

Mathias Panzenböck grosser.meister.morti at gmx.net
Wed Dec 24 01:58:38 CET 2008


I'd like to make a material which color depends to the curvature of the surface
of the mesh. I figured this would be much like the stress input option for
texture coordinates. So my question is, at which files I'd have to look to add
such an option? The idea would be to make a material like used in this model:

This material seems not to depend on the normals but on the curvature.
I don't know if the texture of this model is procedural or painted by hand, but
I would suspect the former.

Maybe one can achieve the same effect with the present options, if so how would
I do that? But I don't think it would be easily possible.


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