[Bf-committers] "Official" CUDA Benchmark/Implementation Thread
ypoissant2 at videotron.ca
Sun Dec 21 15:57:26 CET 2008
From: "Marko Radojcic" <sambucuself at gmail.com>
> I think that best GPU acceleration performance is achieved if we do
> the work in layers...
> First we generate all (or most rays) and then do all the traversing,
> then we do all the intersections and then all the ray collection -
> this is just a rough sketch ...
>From my current experience, you are definitely on the right track with
approaches along those lines. I would just replace the word "all" by
"chunks" or "bundles". "All" is going too much toward the other extreme. But
"bundles" is a good compromise and the bundle size can be adapted to the
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