[Bf-committers] Bf-committers Digest, Vol 53, Issue 21

Marko Radojcic sambucuself at gmail.com
Fri Dec 12 12:49:22 CET 2008


Hello! I'm starting to do some work with cuda and Blender integration,
have you considered PyCuda interface?


> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 12 Dec 2008 00:46:43 +0100
> From: "Sebastian Kochman" <sebastian.kochman at gmail.com>
> Subject: Re: [Bf-committers] CUDA backend implementation for GSoC?
> To: "bf-blender developers" <bf-committers at blender.org>
> Message-ID:
>        <ad60ce180812111546j639df1d0l8c96baf13ffcf3e1 at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hello,
> First of all I'd like to say "hello everybody!" as it's my first post
> on this mailing list ;-)
>
> The thread about CUDA has interested me very much, because I was
> thinking recently about the same thing - using this interesting
> technology in Blender. And - as I'm a student - I was also thinking
> about that as a GSoC project :-)
>
> Probably there are a lot of features where CUDA (or other similar
> solutions) would become very useful. What I am thinking about at this
> moment is the particles system - it seems to be a problem ideal to
> solve with GPU.
>
> You can find some CUDA examples on nVidia's site:
> http://www.nvidia.com/object/cuda_home.html
> They claims that some of that solutions reach 100x, or even much more,
> speed up in comparison to CPU... I'm not sure what it means (which
> GPU? which CPU? what input? I would like to see some more detailed
> results of tests ;-)), but generally those numbers are really
> attractive and maybe it would be a good idea to use CUDA in some parts
> of Blender... :-)
>
> Greetings,
> Sebastian Kochman
> (RaiQ at #blendercoders)
>


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