[Bf-committers] [laval-virtual] VRIC'09 - Call for paper - Full papers for January 19
alainlioret at wanadoo.fr
Mon Dec 8 13:51:21 CET 2008
CALL FOR PAPERS
11th Virtual Reality International Conference
April 22-24, 2009, Laval, France
"Les Rendez-vous de la Convergence"
The most renowned international specialists and the principal users of Virtual Reality technology share the very latest techniques from their fields of expertise. VRIC'09 - Virtual Reality International Conference - will be held during the 11th edition of Laval Virtual, first European event devoted to Virtual Reality, Realtime 3D and Interactive Techniques.
Spread the word and submit your full papers for January 19, 2009 !
Prof. Simon RICHIR, VRIC Conference Chair
Program & Themes:
> April 22, 9-12 AM / 2-5 PM (Conference Hall – Laval Grand Theatre)
• Digital Factory & the DiFac project
• Digital Art
• Sport & Vitual Reality
> April 23, 9-12 AM / 2-5 PM (Conference Hall – Laval Grand Theatre)
• Virtual Humans in Psychological Science and Therapy: How, When and Why?
• Mixed and Augmented Reality
• The Philosophy of Identity in the Virtual
> April 24, 9-12 AM / 2-5 PM (Exhibition Hall – Salle Polyvalente)
• Laval Virtual, Professional Exhibition & Demonstration Forum - April 22-24
• Laval Virtual Awards Ceremony & Best Paper Award – 12.30 PM (Exhibition Hall)
• Conference Hall - VRIC'09: Théâtre de Laval - 32 rue de la Paix, Laval, France
• Exhibition Hall - Laval Virtual: Salle Polyvalente - Place de Hercé, Laval, France
Submission of full papers January 19, 2009
Notification of acceptation: February, 27th / Final paper: March, 16th
Submission website: http://www.laval-virtual.org/openconf/openconf.php
Submissions can be done for oral (30 min) and poster presentations.
Double blind review. Best paper awards (AFRV best paper, best student paper, best poster).
Some conference selected papers will be published in a special issue of the
Journal of Virtual Reality and Broadcasting http://www.jvrb.org/
Organised by: LAVAL VIRTUAL
in collaboration with: IEEE France - ACM Siggraph - AFRV
More information is available on the conference website www.laval-virtual.org
The 6 Symposiums & Keywords:
VRIC'09 - Virtual Reality International Conference - will be held during the 11th edition of Laval Virtual,
first European event devoted to Virtual Reality, Realtime 3D and Interactive Techniques.
>>> Submission of full papers : January 19, 2009 <<<
6 full day thematic symposiums are proposed this year:
Digital Factory & the DiFac project – S1 - April 22, 9-12 AM / 2-5 PM
Symposium chairs: Domitile Lourdeaux & Botond Kádár
A digital factory is a persistent community where a rich virtualized environment, representing a variety of factory activities, will facilitate the sharing of factory resources, manufacturing information and knowledge and help with the simulation of collaborative design, planning, production
and management among different participants and departments.
The DiFac project aims at the development of an innovative Collaborative Manufacturing Environment (CME) for next generation digital manufacturing. The DiFac CME will be used as a framework to support group work in an immersive and interactive way, for concurrent product
design, prototyping and manufacturing, as well as worker training. It will provide support for data analysis, visualization, advanced interaction and presence within the virtual environment, ergonomics analysis, and collaborative decision-making…
Keywords: digital factory, manufacturing, Collaborative Manufacturing Environment, ergonomics analysis
Digital Art – S2 - April 22, 9-12 AM / 2-5 PM
Symposium chair: Alain Lioret
Virtual Reality is an important part of industrial growth and a major technological issue for present time as well as future. However, another major area is closely involved as well : the world of ART.
The use of various and numerous real time technologies allows the emergence of new types of artistic works, invading for instance painting, sculpture, architecture, dance, music, theatre, cinema... even revealing new forms of Art and new artists, so far unknown.
This symposium is aimed at discovering what Virtual Reality brings up in the world of Art, through the experience of new XXI th century artists. It will also show the impact of Art into Virtual Reality.
Crossed experiences of two worlds ... not so different indeed...
Keywords: Art, Artificial Life Art, Swarm Art, Evolutionary Art, Robotic Art, Ant Art, Peformance Art.
Sport & Virtual Reality – S3 - April 22, 9-12 AM / 2-5 PM
Symposium chairs: Jean-Louis Vercher & Franck Multon
Understanding how humans acquire skills to perform complex motor tasks required in Sport practice is a multidisciplinary challenge addressing complex aspects: perception, motor control, decision-making, cognition, social behaviours... In the context of Sport Sciences as in others, highly controlled scientific protocols are needed. Virtual reality (VR) technologies provide a way to standardize experimental situations: experimenters can accurately control the simulated environment, as opposed to real world. These technologies are now widely used by researchers around the world. Virtual reality also provides the potential to enhance sport and fitness training by creating realistic simulations of an environment interacting with the sport practitioner. Relevant question are open such as: how and how much of the knowledge gained by the scientists and the skills acquired by the sport players trained in virtual environments transfer from the virtual to the real world?
Keywords: Sport Psychology, Biomechanics, Motor Control, Perception and Action, Training, Virtual Reality, Virtual humans, Representation, Social interaction in sport
Virtual Humans in Psychological Science and Therapy: How, When and Why? – S4 - April 23, 9-12 AM / 2-5 PM
Symposium chairs: Evelyne Klinger & Albert Skip Rizzo
Virtual humans are beginning to take a more active role in psychological science and therapy. They can represent, totally or partially, the user (avatar) or other people (humanoids) in the virtual environment. The possibility to implement virtual humans leads to the investigation of innovative concepts, enriching research and applications in psychological science, therapy and rehabilitation. These concepts include: representation and role of virtual humans; participant's viewpoint; social interactions; multiple users; technical aspects such as realism of the environments. Using virtual humans also raises significant challenges, like the realism of their physical appearance, their gestures and facial expressions, their behaviors and their interaction with the user.
During the symposium, presenters from multiple disciplines will help to clarify how, when and why we should aim to use virtual humans in psychological science and therapy.
Keywords: Psychological Science, Therapy, Rehabilitation, Virtual Reality, Virtual humans, Representation, Role, Viewpoint, Realism, Gestures, Facial expressions, Social interaction, Multiple Users
Mixed and Augmented Reality – S5 - April 23, 9-12 AM / 2-5 PM
Symposium chairs: Guillaume Moreau & Mark Billinghurst (Keynote speaker)
Mixed Reality (MR) and Augmented Reality (AR) allow the creation of fascinating new types of user interfaces, and are beginning to show significant impact on industry and society. The field is highly interdisciplinary, bringing together signal processing, computer vision, computer graphics, user interfaces, human factors, wearable computing, mobile computing, computer networks, displays, sensors... MR/AR concepts are applicable to a wide range of arising applications moving from pure academic research into industrial and potential consumer areas.
Beyond this, the present trends of new tactile interfaces on mobile phones and the ability of these new smartphones to run AR applications is raising a new paradigm for user interfaces: simplicity is the supreme sophistication as said Leonardo da Vinci…
Keywords: Mixed Reality, Augmented Reality, computer vision, computer graphics, user interfaces, human factors…
The Philosophy of Identity in the Virtual - April 23, 9-12 AM / 2-5 PM
Symposium chairs: Colin Schmidt
Difference, Relation and Identity are three notions that are fundamentals for the success of Virtual Reality technologies (VR and AR). The aim of this symposium is to conceptualise the Identity of an individual as a scientific concept whilst acknowledging the fact that Identity cannot be studied without considering the other two notions. The pros and cons of designing identities for or within VR become obvious upon admitting that representing any Self will be interpreted at some point by someone having his own values, opinions and experience in life…
Keywords: Human Identity, On-line Personae, Logic of Relations, the Self, Avatars, Distinguishing Features, Interpretation, Intentionality, Suspended Beliefs…
More infos and on www.laval-virtual.org
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