[Bf-committers] BGE VBO patch + mandatory fix review request

Samuel Anjam samuel_anjam at hotmail.com
Mon Aug 25 14:21:52 CEST 2008


I made a patch for some optimizations for the BGE. Brecht promised to review this ;).

This patch is built on apricot branch since it contains newer rasterizer code than the trunk. Thus this patch won't work on trunk.

In addition to the VBOs, I made an important fix for hipoly objects. Previously if an object had more than 65K indices, an new display array would be created for EACH FACE instead of creating a new display array and filling that one up. This makes rendering REALLY slow for faces that exceed the 65000th indice.

The VBOs are detected and used automatically if the hardware supports them.

Here is the patch (#17523): https://projects.blender.org/tracker/index.php?func=detail&aid=17523&group_id=9&atid=127

Samuel

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