[Bf-committers] Web Plugin Status

Roger Wickes rogerwickes at yahoo.com
Thu Aug 21 13:50:47 CEST 2008

instead of removing the messages, i strongly suggest you set a debug variable and do an "if DEBUB>50 printf "error message" so that you can later, when debugging yet another bug, can just turn up the DEBUG level and get more messages back. 

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----- Original Message ----
From: Marcelo Coraça de Freitas <mfreitas at ydeasolutions.com.br>
To: bf-committers at blender.org
Sent: Wednesday, August 20, 2008 7:15:31 PM
Subject: [Bf-committers] Web Plugin Status

Howdy all!

    We've achieved a great progress in the plugin development!

    Now it's working again but with two big problems:
        1. shaders aren't working at all (with message "shaders not supported!" - maybe you guys can give me some pointers in here, given the SAL can play everything fine)! So, everything loaded is kinda ugly and... well.. I wouldn't publish anything with this graphic quality. 
        2. the function set_tpage implemented in the GPC_PolygonMaterial is not working (I think it is not working at all). I haven't checked if it's the same as the one implemented in source/blender/src/drawmesh.c but I'm sure it's the one being called. The browser simply freezes. I'm yet to debug it but it's a long C function... will take a while.

    Besides, the performance of the plugin is ridiculous. I get a freaking slow fps count. It might be because of the BIG amount of debugging messages I've put across the code so I could find the problem (remember.. I'm running it inside the browser.. so... no debugger for what I know - if you guys know something about debugging a code that has been loaded dynamically inside another instance tell me). Once I got those messages remove I think it'll be fine.

    Also, there is another (rather small, but yet blocker) bug in locking X11 resources. Sometimes I get a "Unexpected Async Something" error message (that's not important now thought) and then the browser crashes.

    I am to submit a patch when those bugs are fixed. By then the subversion branch should be already created and I'll be able to commit some more changes. Note that I'll stop working on this plugin in the next week or so in order to continue some indoor project, but we are about to hire someone only to maintain it (full time job). So, even thought there will be a small halt in the plugin development it'll not be forgotten this time!

Marcelo Coraça de Freitas
Pesquisa e Desenvolvimento de Softwares 

Ydea Desenvolvimento de Software LTDA. 
Av. Adolfo Pinheiro, 2338 - Alto da Boa Vista 
CEP.:04734-004 - São Paulo - SP 
Tel.: 55-11-5523-0333 
Cel.: 55-11-8685-1429   

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