joeedh at gmail.com
Sat Aug 16 13:25:04 CEST 2008
I hope you get a branch soon. I also would like to try properly getting my
deep shadow maps code to work with your volumetrics, since deep shadow maps
work really, *really* well for self-shadowing and shadowing of volumetrics.
In fact, DSM is a volumetric structure itself, though my code currently just
processes polygons and strand curves.
I always felt disappointed that there were no volumetrics for me to really
see DSM shine with, and I'm very happy that now there is :)
On Mon, Aug 11, 2008 at 10:41 AM, Shaul Kedem <shaul.kedem at gmail.com> wrote:
> Wow. This is the best smoke I've ever seen done in blender. Good work!!
> On Mon, Aug 11, 2008 at 1:38 PM, <echelon at infomail.upr.edu.cu> wrote:
>> Hi all
>> few days ago I posted that I sart to playing with the stable fuids
>> implementations...well I could successfully integrate it into
>> volumetrics/blender render engine , it still needs a lot of work, like
>> more interpolation types, simulations types and so on but the good news
>> is that this is in the horizon
>> in my site I have posted a video showing the first true volumetric smoke
>> simulation of blender
>> I hope this will be a major stone for Durian ;)
>> Bf-committers mailing list
>> Bf-committers at blender.org
> Bf-committers mailing list
> Bf-committers at blender.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Bf-committers