[Bf-committers] Collada status
ton at blender.org
Wed Aug 6 10:48:47 CEST 2008
Thanks everyone for all the feedback!
I think it would make a great meeting topic next sunday.
Hopefully the meeting can come up with recommendations/decisions or
- volunteer(s) to be official module owner/maintainer
- evaluate if we stick to existing python code, need new python api, or
switch to C/C++ ?
- planning or roadmap for work
I cannot be there sunday... so here's my take:
Get the exisiting script back to work a.s.a.p. Maybe it only needs
minor improvements. Focus on practical specs; get good quality
im/export of 3D models, texture coordinates, scene layouts. Only after
that go for more advanced specs (character animation data, modifiers,
shaders, physics, logic, ...).
Evaluate all the alternatives. A quick glance on collada-dom is that it
has a nice concept (C++ database representation of a collada file).
On 3 Aug, 2008, at 17:34, Ton Roosendaal wrote:
> Hi Collada devs!
> There's a wealth of attention for this part in Blender, and that's very
> welcome. In the past months we had to disappoint many (professional)
> users with the message "sorry, it is not maintained well now".
> Here's some info:
> - the sourceforge project below has halted.
> - that code is in our own svn, in:
> - could people provide patches against our svn py scripts?
> - is here anyone interested in accepting 'ownership' for collada (Tim
> seems to qualify well, since he's got a job doing it apparently :)
> - we can also arrange an irc meeting together about this... dunno about
> you guys timezones?
> Optimal would be to make it topic on our standard irc meetings, 4-6
> PM Netherlands time.
> On 3 Aug, 2008, at 0:03, Dalai Felinto wrote:
>> recently I used Blender Collada exporter to generate content for flash
>> The script looks fine, the only problem is that the final file looks
>> bigger then the necessary.
>> (I tried to import some collada samples and export it and the final
>> file Blender-generated was much bigger.
>> Anyways, if you need some help for testing, please let me know.
>> My test result is here (take a little time to load the texture ...):
>> Dalai Felinto
>> 2008/8/2 Rodrigo Hernandez <kwizatz at aeongames.com>:
>>> Hi, I started working on a Collada importer/exporter of my own a
>>> ago, it is really a Python extension that uses COLLADA_DOM, although
>>> doesn't cover the full range of Collada possibilities (no export code
>>> all yet), it does handle geometries and skins (what I really needed
>>> a way to import characters) and materials to an extent, I am working
>>> deciphering animation :).
>>> If there is interest the code can later be integrated into Blender,
>>> kept as is (though it really just uses Python as glue code, why is
>>> no binary API?).
>>> Anyway, all this is to say that if you're planning to start a new
>>> Blender COLLADA project, you may want to help out with the code base
>>> already have so you don't reinvent the wheel, and the project moves
>>> forward faster.
>>> The code I am currently hosting on my private server at
>>> http://svn.aeongames.com/svn/BlenderCollada/trunk/ , but its open
>>> source, there is no license yet, but will probably be MIT or BSD, if
>>> needed be, I would move it to google code or sourceforge, but since I
>>> the only one working on it, I just decided to keep it there while
>>> a work in progress.
>>> Feel free to contact me for any questions you may have.
>>> Rodrigo Hernandez.
>>> Tim Knip wrote:
>>>> Hi list,
>>>> This is my first post here.
>>>> The reason I joined, is that I need 'good' Collada export and
>>>> to work on this.
>>>> I'm doing the Collada stuff - http://ascollada.org/?tag=collada -
>>>> Papervision3D - http://blog.papervision3d.org/ - a 3D implementation
>>>> for Adobe Flash.
>>>> So I've got some understanding of the Collada spec.
>>>> My knowledge on Blender etc. is near zero, though I can handle
>>>> Python a bit.
>>>> I understand that Collada import/export is still handled by
>>>> http://sourceforge.net/projects/colladablender/ ?
>>>> Maybe I should simply join this one?
>>>> Anyway: just wanted to ask you how/if I should proceed and whether
>>>> there are already plans for Collada?
>>>> Bf-committers mailing list
>>>> Bf-committers at blender.org
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
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> Ton Roosendaal Blender Foundation ton at blender.org
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Ton Roosendaal Blender Foundation ton at blender.org
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