[Bf-committers] Blender 2.47 and Python Script
benoit.bolsee at online.be
Sat Aug 2 15:51:46 CEST 2008
This morning I have compiled the 2.47 branch under Windows using the
MSVC project files. It compiled well and the test games that use the
latest BGE features run fine under that build.
Date: Sat, 2 Aug 2008 02:11:23 -0300 (ART)
From: Diego Hernan Borghetti <bdiego at gmail.com>
Subject: [Bf-committers] Blender 2.47 and Python Script
To: bf-committers at blender.org
Message-ID: <alpine.DEB.1.10.0808020152520.6215 at eureka>
Content-Type: text/plain; charset="utf-8"
This is one of the last merge to the 2.47 branch before the test
now I only have the following revision in my todo-list:
Revision: 15132 (import_dxf.py)
Revision: 15270 (vrml97_export.py)
Revision: 15319 (c3d import)
Revision: 15321 (New script)
Revision: 15324 (DirectX8Exporter with vertex colors)
Revision: 15441 (animation_bake_constraint.py c3d_import.py)
Revision: 15896 (Colloada export)
Because I am not really good with Python, what I need is some
(ideasman42, authors ?) that this update are fine and work with the 2.47
My plan is start with the test build tomorrow morning (about 8 hours..
need sleep from time to time), this is enough time to:
1) Get a confirmation that all build fine on Win & msvc
2) Get a confirmation about the script
Night all and Please, let me know about this things!!
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