[Bf-committers] Blender 2.47 and Python Script
Benoit Bolsee
benoit.bolsee at online.be
Sat Aug 2 15:51:46 CEST 2008
This morning I have compiled the 2.47 branch under Windows using the
MSVC project files. It compiled well and the test games that use the
latest BGE features run fine under that build.
/Benoit
-----Original Message-----
Date: Sat, 2 Aug 2008 02:11:23 -0300 (ART)
From: Diego Hernan Borghetti <bdiego at gmail.com>
Subject: [Bf-committers] Blender 2.47 and Python Script
To: bf-committers at blender.org
Message-ID: <alpine.DEB.1.10.0808020152520.6215 at eureka>
Content-Type: text/plain; charset="utf-8"
Hello all:
This is one of the last merge to the 2.47 branch before the test
build,
now I only have the following revision in my todo-list:
Revision: 15132 (import_dxf.py)
Revision: 15270 (vrml97_export.py)
Revision: 15273
Revision: 15275
Revision: 15319 (c3d import)
Revision: 15321 (New script)
Revision: 15324 (DirectX8Exporter with vertex colors)
Revision: 15441 (animation_bake_constraint.py c3d_import.py)
Revision: 15896 (Colloada export)
Because I am not really good with Python, what I need is some
confirmation
(ideasman42, authors ?) that this update are fine and work with the 2.47
branch.
My plan is start with the test build tomorrow morning (about 8 hours..
need sleep from time to time), this is enough time to:
1) Get a confirmation that all build fine on Win & msvc
2) Get a confirmation about the script
Night all and Please, let me know about this things!!
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