[Bf-committers] Init Delay for BGE Sensors, ideas and support pls

Dalai Felinto dfelinto at gmail.com
Sat Aug 2 04:14:36 CEST 2008

thanks for your opinion.

Using the timer can be a good solution, although I still think that an
initial delay can be useful.

I'm still confused with the way SCA_AlwaysEventManager.cpp works. I
know that I can make an initial delay with I use a counter in the
NextFrame function, but right now I need to hard-code the m_initdelay:

# # # #
void SCA_AlwaysEventManager::NextFrame()
  for (set<class SCA_ISensor*>::const_iterator i=
       if (m_initdelay <1){
               for (set<class SCA_ISensor*>::const_iterator i=
                       (*i)->Activate(m_logicmgr, NULL);
               m_initdelay --;
# # # #

If anyone can help me with this.

If my approach is right, what I need is a way to read what is the kind
of sensor I'm initializing, and if it is an Always Sensor I need to
set m_initdelay to the initdelay from the always sensors...

A small update of what I have so far:



2008/7/29 Carsten Wartmann <cw at blenderbuch.de>
> Dalai Felinto schrieb:
> > Hi.
> >
> > We are using different sensors from different objects to initialize and
> > run some Python scripts in BGE.
> > Sometimes we need a specific script initialization order, and we are
> > having some troubles with the way Blender handle it.
> >
> > One idea we have so far was to implement an option in the Always Sensor
> > to delay the beginning of the scripts in a specific number of pulses.
> This feature has a (IMHO) limited use. So in the rare cases why not
> using a timer Property and a Property Sensor "sensing" the
> Timer-Property? If you need a frame based "tick" it is probably better
> to add 3 more LBs to add +1 to a property and check it for the desired
> value.
> Cheers,
> Carsten
> --
> Carsten Wartmann: Autor - Dozent - 3D - Grafik
> Homepage:         http://blenderbuch.de/
> Das Blender-Buch: http://blenderbuch.de/redirect.html
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