[Bf-committers] Error in GE files while compiling with scons + mingw

Alexander Zubov a_zubov11 at yahoo.com
Fri Apr 18 18:21:12 CEST 2008


Hi Hamed,

Seems like there is no problem after replacing old
glext.h that comes with MinGW (ver 11) to newer one
from opengl.com site (ver 40). After I replaced it, I
was able to compile SVN source with GE enabled with no
errors.

--- Hamed Zaghaghi <hamed.zaghaghi at gmail.com> wrote:

> I'll fix the problem today, blCreateObjectARB and
> other bl functions are
> defined in
>
gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
> line
> 470.
> but it defined if GL_ARB_shader_objects was defined.
> 
> On Fri, 2008-04-18 at 10:23 -0400, Stephen Swaney
> wrote:
> > On Fri, Apr 18, 2008 at 04:02:52PM +0200,
> Christian Monfort wrote:
> > 
> > > In my MinGW directory (MinGW 5.1.3), glext.h is
> at version 11 (2002/03/22)
> > > and blDeleteObjectARB is not defined.
> > > 
> > > Downloading latest glext.h from www.opengl.org
> shows latest version is 40
> > > (20080324), and there is a definition for
> blDeleteObjectARB...
> > > 
> > > So this was introduced somewhere between V11 and
> V40; from there I see only
> > > 2 solutions:
> > > 
> > > 1) get latest MinGW and check if
> blDeleteObjectARB is defined in glext.h
> > > 2) downlad openGL headers from www.opengl.org
> and put the new ones in MinGW
> > > 
> > > Now another question: what happens if graphic
> card driver does not support
> > > the openGL extensions used here?
> > 
> > 
> > 3)  set WITH_BF_GLEXT = 'false'
> > 
> > --
> > Stephen Swaney			
> > sswaney at centurytel.net
> > 
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> >
>
http://lists.blender.org/mailman/listinfo/bf-committers
> 
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