[Bf-committers] Fwd: putting up a repository for blender contents

Jonathan-David SCHRODER myselfhimself at free.fr
Mon Apr 14 19:35:06 CEST 2008

I have a development wiki @

Thank you for your input on the realxtend framework which I did not know.
As to the online repository I was thinking about, I alread had the idea to
store other formats in addition to .blend, such as COLLADA, X3D etc...
blender users would be shown that the format is different than native .blend
(or a native blender datablock)

I'm now trying to develop a blender indedependent python fetcher for
opendesktop's rest api. A current implementation is on my wiki in the news
section. you need an open desktop login to test it.

I could post some message on blenderartists, though I fear some way that I
maybe disadvantaging other SoC applicants, as this project is in the state
of a SoC 2008 posted proposal for now, though I'm read to develop the
project even if my proposal's refused.

thanks for your having replied


On Mon, Apr 14, 2008 at 5:53 PM, Toni Alatalo <antont at kyperjokki.fi> wrote:

> Jonathan-David SCHRODER kirjoitti:
> i don't know if this has been discussed elsewhere yet, nor nothing about
> the related SoC proposal, but am commenting what can a bit as saw no
> replies otherwise yet.
> >  "The clipart that the Open Clip Art Library provides is intended first
> >  and foremost for users of Open Source applications such as Inkscape,
> >  Sodipodi, OpenOffice.org, AbiWord, but also for any and all other
> >  applications which allow SVG to be used."
> >  I would like to do something similar for blender data and other file
> >  formats related to 3d if needed.
> >
> ok..
> >  - have a protocol defined (I'll probably use the REST procotol with
> >  opendesktop.org's REST API)
> >
> REST sure sounds like a good idea here.
> >  If ever a blender assets repository were to exist, would the Blender
> >  Foundation want to "sponsor" it / make it official ? Or should it be a
> >  community project ?
> >
> i think it might be good as an independent effort. BF can perhaps 'make
> it official' but anyway, official or not, can link to it from the site
> etc. if it is a good resource/service/.. (like blendernation and
> blenderartists are now). note that i'm not affiliated with BF (now), am
> just guessing :)
> i can imagine there might be interest for this in many other communities
> too. have personally been involved now somewhat in OpenSim ('open
> metaverse' and friends), where the online worlds are/have kind of asset
> repos and people use libraries to make places. the project where i've
> been involved, http://www.realxtend.org/ , has added support for
> arbitary meshes to that opensim server thing (as otherwise ppl are now
> using mostly Second Life clients with it, and there 'normal' mesh geom
> is not supported but things are built from 'primitives'). so i can
> imagine e.g. the rex ppl being interested in such a repo. rex is using
> ogre and exporting to that works well from Blender, and certainly having
> a good Blender integration would be nice for the authoring / management.
> personally i don't mind if it is tied to Blender, using .blend
> internally etc., but i guess it can (easily) also support (exporting to
> / importing from) other formats if/as needed by someone else / later.
> >  I am on the right place to post this message ?
> >
> i guess so, certainly it is a possible contribution. the 'funboard' (the
> 'feature requests/proposals mailing list') or the forums are other
> options for where to talk, but this is probably ok to get an idea of
> where these plans fit and how. if the view is that this is better as a
> separate project, as it is not really about developing Blender itself, i
> guess a thread on the forums might do to start, and putting specs to
> wiki etc. (blender.org has the dev forums, but the 'user forums' on
> blenderartists have more traffic .. well the last time i checked,
> haven't read forums for a long time now).
> >  Jonathan-david Schröder
> >
> ~Toni
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