[Bf-committers] True Volumetrics Update

Daniel Genrich daniel.genrich at gmx.net
Wed Apr 9 16:29:21 CEST 2008


Nice to hear you're progressing!

If I might suggest a test object for true volumetrics...it would be 
fluids! Since we suffer from some surface bug, a 3d grid raytracer would 
solve that issue :)


echelon at infomail.upr.edu.cu schrieb:
> Hi all!
> I've being progressing a lot in these days, thank you the people who wrote
> me,
> in relation to the volumetrics and halos let me explain how my volumetrics
> work:
>    its designed firstly to handle objects interior media, so any surface
> with volumetrics turned on will have interior media
> (Mesh,metas,NURBS,etc)
> Halos are essentialy flats, so they are not properly handled rigth now.
> About Deep Shadows ,well I'll wait for your source code integration, and
> in the mean time I'll learn more about it.
> For now Im experimenting with differents composite ops and shading ops
> I have not experience with programing blender interface (GUI) so I'll
> preciate any help in this subject (I know in the blender site have some
> tuts about that but they are not enough).
> Currently I have implemented also a n-Dimensional raycaster, that properly
> handled 4,5,6,...nD Datasets.
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