[Bf-committers] True Volumetrics Update

echelon at infomail.upr.edu.cu echelon at infomail.upr.edu.cu
Wed Apr 9 15:23:20 CEST 2008

Hi all!

I've being progressing a lot in these days, thank you the people who wrote
in relation to the volumetrics and halos let me explain how my volumetrics
   its designed firstly to handle objects interior media, so any surface
with volumetrics turned on will have interior media
Halos are essentialy flats, so they are not properly handled rigth now.

About Deep Shadows ,well I'll wait for your source code integration, and
in the mean time I'll learn more about it.

For now Im experimenting with differents composite ops and shading ops

I have not experience with programing blender interface (GUI) so I'll
preciate any help in this subject (I know in the blender site have some
tuts about that but they are not enough).

Currently I have implemented also a n-Dimensional raycaster, that properly
handled 4,5,6,...nD Datasets.

More information about the Bf-committers mailing list