[Bf-committers] Bf-committers Digest, Vol 45, Issue 5
tfric at learnkanji.ca
Thu Apr 3 17:54:57 CEST 2008
Great Suggestions Yves. Now that you mention it I remember running into
the second issue you mention myself. Certain vector math functions would
of course cause problems when converting back and fourth between float
and RGB and clamping the range but these problems are minor compared to
the flexibility it would give a motivated user. I will update my
On Thu, 2008-04-03 at 11:43 +0200, bf-committers-request at blender.org
> Message: 1
> Date: Wed, 02 Apr 2008 10:24:23 -0400
> From: Yves Poissant <ypoissant2 at videotron.ca>
> Subject: Re: [Bf-committers] Summer of Code Node Editor Project
> To: bf-committers at blender.org
> Message-ID: <002201c894cd$42c607a0$7f00a8c0 at youre382874439>
> Content-Type: text/plain; format=flowed; charset=iso-8859-1;
> May I also sugest a few things?
> - It would be nice to have an output node that displays the histogram.
> - It would be nice to be able to use Vector math nodes on RGB colors.
> ----- Original Message -----
> From: "Tyler Fric" <tfric at learnkanji.ca>
> To: <bf-committers at blender.org>
> Sent: Tuesday, April 01, 2008 4:55 PM
> Subject: [Bf-committers] Summer of Code Node Editor Project
> > Hi,
> > I've been lurking on here for a while but this is my first time
> > I have applied for the Google Summer of Code project dealing with
> > node editor as described here with a few additions of my own:
> > http://wiki.blender.org/index.php/BlenderDev/GSOC_2008_Ideas
> > Elaborating on the "Improve colour correction tools with better
> > task I added:
> > Add auto white balance node implementing the Gimp filter
> > Add auto equalize node implementing the Gimp filter
> > Add auto normalize node implementing the Gimp filter
> > Adding nodes implementing these simple methods for colour correction
> > with a "factor" slider for mixing the result with the render output
> > black and white factor input for adding a mask will make colour
> > correction quick and easy. The same functions can be performed by
> > nodes but having a quick and easy way to perform colour correction
> > encourage novices to try out the somewhat intimidating node editor.
> > I also added a few more tasks that I've wanted to see in blender:
> > 1. Add support for applying colorbands to image textures in the
> > Buttons (F6) menu.
> > This will allow for quick adjustments to image textures without
> > launching an image editor. For example, one could change a brick
> > bump-map's gradient from a very shallow one like a tiled walkway
> > have to a relatively deep one like a brick wall would have by just
> > adjusting the gradient. This would also make it very easy to combine
> > image textures like dirt maps with procedural textures developed in
> > blender.
> > 2. Simplify rearranging the order of the texture stack with an
> > similar to the modifier stack (up and down arrows)
> > This would allow for efficient rearranging of textures and encourage
> > of the powerful but often overlooked stencil textures.
> > 3. Add support for reusing colorbands between the compositor and
> > material windows
> > This occurred to me when using some other applications like MapZone,
> > Gimp and Inkscape which allow for reuse of gradients which
> > creation of very complex gradients. In MapZone in particular the
> > gradients make the procedural textures much more powerful.
> > 4. In addition to adding tile-based processing to the node editor I
> > would also like to investigate rendering previews of the nodes on
> > GPU since many of the nodes perform functions that can be reproduced
> > efficiently as fragment shaders.
> > Please let me know what you think of my suggestions and the Node
> > suggestions on the blender SOC site.
> > Thanks,
> > Tyler Fric
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
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