[Bf-committers] [bf-blender-Patches][6842] A new procedural texture implementation to generate tiling patterns

Ahmad Kabani ahmadkabani at yahoo.com
Thu Sep 27 06:18:34 CEST 2007


Hello,



I'd like to know what the status of this patch is? It was reviewed and I posted a comment
in the tracker to obtain some feedback. Please see below.


I hope I don't sound pushy; I know everyone is busy :)



Cheers,



Ahmad

----- Original Message ----

Comment By: Ahmad Kabani (wizard)
Date: 2007-09-20 08:18

Message:
Thanks for reviewing the code. I would like to know if you would integrate this as-is or if you would like to see any changes. The following areas are of concern to me:

1. Could there could be more options? e.g. Different beveling functions like horizontal/vertical gradients.
2. Any options that are useless? e.g. Amplitude/frequency options don't quite work very well.
2. Currently there are a few presets but there is possibility to add more. How many and what kind are limited by complexity since these are coded by hand.
3. Most presets handle both color and bump, so every new preset is in itself a new texture that uses the basic tiling/bevel options. Having a common framework to implement them might be useful. Would you like to split these out as new textures or keep the current implementation as-is?
4. General code organization: Maybe split out the tiling functions in a separate file?
5. Since this is a 2D texture, doesn't quite work very well with sculpting although it does work pretty well with Displacement modifier.

A few people at Blenderartists have played with it and generally feel this is a useful texture. If any changes are required, do I simply submit new patches for the main trunk (or branch)?

Ahmad

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