[Bf-committers] Are these features implemented?

Rodrigo Hernandez kwizatz at aeongames.com
Sat Sep 15 07:39:21 CEST 2007


Hi,

Sounds good to me,

You know what, I don't see the Center Cursor button for armatures,
is there a way to get to it from non Mesh objects?

Campbell Barton wrote:
> I havnt been following this thread so sorry if I missed anything.
>
> This is not hard to add and isnt really anything todo with the future 
> refactor.
>
> The way I see it, we could just make the question have 2 options rather 
> then 1.
>
> "Apply Size/Rotation" - as is, and
> "Apply Location/Size/Rotation"
>
> I have needed this every so often but have just moved the cursor to 
> 0,0,0 and run center cursor.
>
> Anyone against this?
>
> This should really be discussed on bf-funboard too, (CC'ing)
>
> Rodrigo Hernandez wrote:
>   
>> Yep, still is, thank you :-)
>>
>> I do feel there should be an "apply translation" for consistency though,
>> also, from my programming background I understand
>> that "Apply" means apply transformation matrix, but the
>> idea of that on other 3d packages is usually "Freeze 
>> Transforms/Rotation/Scale/Translation"
>>
>> Is this going to be addressed on the new redesign I read is planned?
>>
>> Alexander Ewering wrote:
>>     
>>> On Fri, 14 Sep 2007, Rodrigo Hernandez wrote:
>>>
>>>   
>>>       
>>>> An Apply translation function that does the same apply rotation scale
>>>> does but with the translation part of the
>>>> object matrix, leaving the local origin at the world origin as well as
>>>> leaving the mesh/armature/etc in the same place,
>>>>     
>>>>         
>>> When I last used Blender (~ a year ago), it was SHIFT-C -> Editbuttons ->
>>> Centre Cursor.
>>>
>>> Alexander Ewering
>>>
>>>
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>
>
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