[Bf-committers] Are these features implemented?

Michael Fox mfoxdogg at gmail.com
Sat Sep 15 02:54:03 CEST 2007


On Fri, 2007-09-14 at 15:47 -0600, Rodrigo Hernandez wrote:
> Hi,
> 
> I was wondering if the following functions exist, I searched for any 
> info on the web but couldn't find much,
> I know this may be the wrong place to ask, but it seems its probably the 
> place were people may give me a
> definitive answer, plus, if the functions don't exist, they should be 
> easy enough for me to implement and contribute.
> 
> So, is there:
> 
> An Apply translation function that does the same apply rotation scale 
> does but with the translation part of the
> object matrix, leaving the local origin at the world origin as well as 
> leaving the mesh/armature/etc in the same place,
> unlike "clear origin" which places the local origin at the world origin 
> but not applying transformations to the data.
> 
> A Normalize weights function for meshes, normalization of weights must 
> be done somewhere in the code
> since you can set 2 bones weight over a vertex to be 1.0, yet the vertex 
> deforms correctly as if the weights
> where 0.5 and 0.5 but there seems to be no way to actually normalize the 
> weights so they show up with the
> correct value when accessing in Python with Mesh.Mesh.getVertexInfluences
> 
> A bake weights function for envelopes, this one probably exists, I just 
> thought it would be nice, and maybe I just don't
> know the proper name, basically means to generate vertex groups for bone 
> deformation based on the influences created
> by envelopes as a starting point for manual weight paining.

yes its in weight paint mode, w->apply bone envelope to vertex group

> 
> Also, I was wondering what the final saying was about my geodesic 
> primitive patch, any chance of it being added before 2.46?
> 
> http://projects.blender.org/tracker/?func=detail&aid=7093&group_id=9&atid=127
> 
> Cheers!
> 
personally i would love to have it
> 
> 
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-- 
Michael Fox <mfoxdogg at gmail.com>



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