[Bf-committers] NDOF branch - problems and status

Shaul Kedem shaul.kedem at gmail.com
Sun Oct 28 13:20:13 CET 2007

Hey, waddaya-know..

3d connexion made it top of the list for a linux input driver:

Here is the scoop;
3D-controllers from 3DConnexion.com. They have a old motif-interface
today on the Linux platform. Not very well integrated. I think it
should be a kernel-module instead. A drop-in, replacement, open source
driver is available from John Tsiombikas at
http://spacenav.sourceforge.net. The open source version works well
with Space Navigator. Neither version currently provides the ability
to use a 3Dconnexion controller as a general mouse replacement.
Currently, programs must specifically implement calls to the SDK to
use the controller.

On 10/22/07, sfogoros <sfogoros at att.net> wrote:
> Hi Ettore,
> I'll take a run at using this API on a joystick controller device (USB
> for PC, ps2/xbox type) when you have it ready for testing.
> Steve
> Ettore Pasquini wrote:
> > On 10/21/07 3:01 AM, "Jonathan Lessard" <jonathan at absurdus.net> wrote:
> >
> >> Finally, I was wondering about the status of this branch. The development
> >> seems to have slowed down. Will it be incorporated in the main branch soon?
> >> Because I want to keep using my device but I do not want to miss the new
> >> Blender features coming up!
> >
> > This is what's going on on my side: I've been developing a light-weight
> > cross-platform library to allow a uniform way of interfacing with generic
> > NDOF devices.  This library (called libndofdev at this moment) relies only
> > on OS frameworks only, with no dependencies on 3Dconnexion drivers
> > whatsoever.  This means HID Manager on OS X, and Direct Input on Windows.
> > Other implementations are also possible by simply implementing a few plain C
> > functions.
> >
> > The library abstracts out all platform differences and gives a uniform and
> > (hopefully) clean API.  It is able to discover connected NDOF devices,
> > supports hotplugging, and it should allow the use of multiple devices (this
> > is not implemented yet).
> >
> > I'm still developing this for another open source project, and even at its
> > current bare-bones status, it works.  I plan to release this with a BSD
> > license soon (again, hopefully).
> >
> > Does this sound interesting for Blender?
> >
> > Ettore
> >
> >
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