[Bf-committers] Project Proposal

Martin Poirier theeth at yahoo.com
Thu Oct 4 20:38:29 CEST 2007


Yup, tall three student and their teacher were there
on IRC last sunday for the meeting.

Martin

--- Joe Eagar <joeedh at gmail.com> wrote:

> So did anyone ever comment on this, off the list?
> 
> Joe
> 
> roger.liang at utoronto.ca wrote:
> > Hi everyone.
> >
> > We are 4th year computer engineering students at
> the University of  
> > Toronto. For our capstone design project, we
> decided to contribute  
> > some exciting features to Blender under the
> supervision of Keir Mierle.
> > .
> >
> > The current plan of our project involves extending
> the nodes system of  
> > Blender by implementing new nodes. We gathered
> inspiration from the  
> > commercial procedural image generation software
> Filter Forge which  
> > uses a node system similar to what Blender has
> right now. After a bit  
> > of research we have decided that we are going to
> focus on the nodes  
> > under following 5 catalogues.
> >
> >   External nodes
> >   Gradients
> >   Processing nodes
> >   Curve ops
> >   Curves
> >
> > A brief description of each node can be found at:
> > http://blender.astrometry.net/wiki/listofnodes
> >
> > However, the implementation of those nodes will
> require introducing  
> > one data type to the current Blender node system.
> In Filter Forge, the  
> > nodes under Curve and Curve ops operates with one
> a unique data type  
> > ?curve input?. A curve input represents a curve
> function in a  
> > specified range and is often used to provide
> inputs for other nodes to  
> > define their behaviors.
> >
> > A more detailed description on Filter Forge?s
> curve system can be found at:
> >
>
http://www.filterforge.com/more/help/Components/CurveComponents.html
> >
> > Therefore, if we are to extend Blender?s node
> system to the level of  
> > Filter Forge, two changes in the current Blender
> node system will be  
> > needed:
> > 1.	Implementation of the new data type ?curve
> input?
> > 2.	Possibly revision on some of the existing nodes
> to take advantage  
> > of the new data type.
> >
> > Also we suspect that we could implement the new
> curve input data type  
> > in a way that it will be useable for both
> composite and shader nodes.  
> > However we lack the knowledge of the current
> system to come to a  
> > conclusion.
> >
> > Any feedback will be greatly appreciated and we
> look forward to hear from you.
> >
> >
> > Thank you very much
> >
> > Roger Liang
> > Nicolas Wu Sak Wing
> > Christopher Leung
> >
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> >
>
http://lists.blender.org/mailman/listinfo/bf-committers
> >
> >   
> 
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
>
http://lists.blender.org/mailman/listinfo/bf-committers
> 



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