[Bf-committers] Polychop modifier
Rodrigo Hernandez
kwizatz at aeongames.com
Thu Oct 4 18:50:50 CEST 2007
Ok, couple of quick questions,
How do you tessellate/triangulate a DerivedMesh?
Is there a way to get an index buffer, or will I have to build it myself
each time (using the face array)?
and, just to make sure, I can just rearrange (maybe remove some faces from)
the input DerivedMesh from polychopModifier_applyModifier and return it
right?
Thanks.
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