[Bf-committers] Polychop modifier

Rodrigo Hernandez kwizatz at aeongames.com
Thu Oct 4 18:50:50 CEST 2007


Ok, couple of quick questions,

How do you tessellate/triangulate a DerivedMesh?
Is there a way to get an index buffer, or will I have to build it myself 
each time (using the face array)?
and, just to make sure, I can just rearrange (maybe remove some faces from)
the input DerivedMesh from polychopModifier_applyModifier and return it 
right?

Thanks.




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