[Bf-committers] Polychop modifier

Ben Batt benbatt at gmail.com
Thu Oct 4 02:28:46 CEST 2007

On 10/4/07, Rodrigo Hernandez <kwizatz at aeongames.com> wrote:
> GSR wrote:
> > Really? I change the value in the button (via drag, for example), and
> > once the button is back to non active (release the drag), the changes
> > in the 3d viewport appear. No apply and undo dance. Of course, the
> > "interactive display" button is clicked.
> >
> > GSR
> >
> You're right, Interesting :-)
> Has this been added recently? I could have sworn it wasn't like that before.

It's been like that for a long time now :-) You shouldn't need to do
any kind of "Apply-Undo-Tweak-Reapply" stuff with modifiers - they are
re-evaluated whenever the base mesh changes, or the modifier
parameters change.


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