[Bf-committers] Polychop modifier

Chris Burt desoto at exenex.com
Wed Oct 3 17:56:33 CEST 2007

"Remember, Polychop's Results can be seen before you "commit" the
modifier, decimate does not allows"

I'm confused.. isn't this what the "Apply" button of every modifier is for?


On 10/3/07, Rodrigo Hernandez <kwizatz at aeongames.com> wrote:
> Chris Burt wrote:
> > I'm under the impression that how the modifier is represented as a
> > choice in the UI has nothing to do with the list of things you gave as
> > reasons not to have "Polychop" and "Default" available on the
> > dropdown. This is strictly a UI and naming issue is it not?
> >
> > Regards,
> > --Chris
> >
> Well, I see Polychop as a distinct modifier that does a similar task to
> decimate,
> so depends on which dropdown we're talking about.
> I think it would be ok if we had a submenu on the "add modifier" dropdown
> (so the selection is made before the actual modifier instance is
> created) that
> either has decimate -> and default - polychop as options or polygon
> reduction-> and decimate - polychop as options
> The way Ben worded it sounds like you would have to apply a decimate
> modifier,
> and then select the type of polygon reduction to use (given the subsurf
> example),
> this is what I consider impractical since right after you apply a
> modifier variables are initialized, memory is allocated, etc,
> the tool panel for the modifier would have to be dynamic itself, and
> every time the user changes
> the internal decimate <-> polychop dropdown it would be like reapplying
> the modifier all over again.
> Remember, Polychop's Results can be seen before you "commit" the
> modifier, decimate does not allows
> this so even their modifier flags are different, I would have to come up
> with a way to change this, its more
> work that does not really gives us any form of improvement.
> So, my reasons not to have it as an option inside the decimate modifier
> are from my point of view practical reasons,
> rather than aesthetic.
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