[Bf-committers] Polychop modifier

Rodrigo Hernandez kwizatz at aeongames.com
Wed Oct 3 16:52:15 CEST 2007


Chris Burt wrote:
> I'm under the impression that how the modifier is represented as a
> choice in the UI has nothing to do with the list of things you gave as
> reasons not to have "Polychop" and "Default" available on the
> dropdown. This is strictly a UI and naming issue is it not?
>
> Regards,
> --Chris
>   
Well, I see Polychop as a distinct modifier that does a similar task to 
decimate,
so depends on which dropdown we're talking about.
I think it would be ok if we had a submenu on the "add modifier" dropdown
(so the selection is made before the actual modifier instance is 
created) that
either has decimate -> and default - polychop as options or polygon 
reduction-> and decimate - polychop as options

The way Ben worded it sounds like you would have to apply a decimate 
modifier,
and then select the type of polygon reduction to use (given the subsurf 
example),
this is what I consider impractical since right after you apply a 
modifier variables are initialized, memory is allocated, etc,
the tool panel for the modifier would have to be dynamic itself, and 
every time the user changes
the internal decimate <-> polychop dropdown it would be like reapplying 
the modifier all over again.
Remember, Polychop's Results can be seen before you "commit" the 
modifier, decimate does not allows
this so even their modifier flags are different, I would have to come up 
with a way to change this, its more
work that does not really gives us any form of improvement.

So, my reasons not to have it as an option inside the decimate modifier 
are from my point of view practical reasons,
rather than aesthetic.


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