[Bf-committers] Polychop modifier

Chris Burt desoto at exenex.com
Wed Oct 3 15:00:04 CEST 2007


I'm under the impression that how the modifier is represented as a
choice in the UI has nothing to do with the list of things you gave as
reasons not to have "Polychop" and "Default" available on the
dropdown. This is strictly a UI and naming issue is it not?

Regards,
--Chris

On 10/3/07, Rodrigo Hernandez <kwizatz at aeongames.com> wrote:
> Ben Batt wrote:
> > I am not suggesting you do anything with the decimate code, just
> > switch between using
> > the decimate code as it is and using your code based on which decimate
> > method is selected. If you just have a drop-down list in the UI to
> > select between "Default" and "Polychop" methods or similar (like the
> > "Simple" versus "Catmull-Clark" selector in the Subsurf modifier), I
> > don't think it would be confusing. People with more UI design
> > knowledge than myself may disagree, of course :-)
> >
> > Ben
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> >
>
> I understand what you're saying, and trust me, the way the modifier API
> is written,
> it would be troublesome to go the route you're suggesting, kludgy is the
> word I am thinking.
>
> The thing is, in the subsurf example, what you change is how the
> approximation subdivision is done,
> in this case we'll be going through a whole different code path,
> different mesh caches, different variables to take into consideration, etc.
>
> If you (plural) feel the name "polychop modifier" sounds perhaps too
> informal, we can rename it to something else,
> I am fine with that, though I am comfortable with the current name. :-)
>
> Anyway, let me get something going and then we'll see whats there to
> improve or change.
>
> Cheers!
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