[Bf-committers] Physics Sprint

Ton Roosendaal ton at blender.org
Wed Oct 3 09:35:52 CEST 2007


As discussed sunday a week ago, here's topics for the 2 day workshop in  
Amsterdam, as being attended by Daniel Genrich, Jens Ole Wund, Nils  
Tuery (1 day), Janne Karhu, Campbell Barton, Brecht van Lommel and  

- unified baking, layered bakes, editing bakes, bake modifiers...
- units, how to unify among modules and how to present this in UI  
(allow meters, inch etc)
- APIs; find the common denominators in projects.... physics help lib?  
Uniform collision lib, spatial lookup lib, ...
- usage of external systems like Bullet
- UI / tools aspects, design tools to use 3D window (less buttons),  
design rigid body toolkit
- threading, OpenMP
- physics in character animation, the concept of 'controllers'

I want to propose we start with explaining each other the current state  
and future ideas of your own Blender work, so we share a good  
understanding of each others projects. After that we can finetune the  
agenda based on topics we consider most important to work on.



Ton Roosendaal  Blender Foundation ton at blender.org  

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