[Bf-committers] Polychop modifier

Ben Batt benbatt at gmail.com
Wed Oct 3 03:20:55 CEST 2007

On 10/3/07, Rodrigo Hernandez <kwizatz at aeongames.com> wrote:
> Ben Batt wrote:
> > It may be worthwhile to extend the decimate modifier to allow
> > switching between the two methods, rather than having two different
> > decimate modifiers.
> >
> I am not very familiar with the decimate code, but from what I saw, it
> is way more complex than Polychop,
> I think it would be more troublesome to mix them than create a new one
> (and I rather not touch the decimate code to be honest).
> Besides, they would use completely different code, this IMO would not
> only create messy code branches, but could also confuse
> the user into thinking one is a subset of the other, or that its the
> same thing with different parameters.

I am not suggesting you do anything with the decimate code, just
switch between using
the decimate code as it is and using your code based on which decimate
method is selected. If you just have a drop-down list in the UI to
select between "Default" and "Polychop" methods or similar (like the
"Simple" versus "Catmull-Clark" selector in the Subsurf modifier), I
don't think it would be confusing. People with more UI design
knowledge than myself may disagree, of course :-)


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