[Bf-committers] Polychop modifier

Emmanuel Stone emmanuel.stone at gmail.com
Wed Oct 3 01:55:31 CEST 2007

I would think that ./extern/polychop would be a good place to put it.
That's where other external libraries go.

Cloning an existing directory from extern and modifying the CMake file
inside is a good way to start.
One or two other CMake files inside the blender tree proper must also
be modified, but a grep for your chosen 'clone' library will reveal


On 10/2/07, Rodrigo Hernandez <kwizatz at aeongames.com> wrote:
> Michael Fox wrote:
> > Great Idea, i would recommend instead of making a new modifier i
> > recommend recoding the current decimate modifier
> >
> >
> I thought of that, however the current decimate modifier is an internal
> library, so duplicating its
> template didn't seem like the easiest approach.
> On top of that there are some differences between the two, otherwise, I
> wouldn't see a need
> for the new modifier, for example Polychop would allow real time
> "preview" of the result,
> the degree of polygon reduction is given by a target vertex count rather
> than a ratio, and
> finally no vertex is repositioned, only discarded by folding triangles
> into edges.
> So, my idea is to have both coexist, as they may fill different needs.
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