[Bf-committers] Polychop modifier

Michael Fox mfoxdogg at gmail.com
Tue Oct 2 07:49:49 CEST 2007


Great Idea, i would recommend instead of making a new modifier i
recommend recoding the current decimate modifier

On Mon, 2007-10-01 at 20:04 -0600, Rodrigo Hernandez wrote:
> Hello again,
> 
> I am trying to write a polygon reduction modifier, in particular its the 
> integration of
> Stan Melax Polychop algorithm (Information can be found here: 
> http://www.melax.com/polychop),
> I have already re-written his code as a library and made some 
> modifications for the code to be more general,
> and added the MIT license to it (Stan Melax provides the code without a 
> license per se, but includes a clause
> saying pretty much the same as the MIT one).
> 
> If anyone is interested, the lib is currently available by SVN at my 
> website at: http://svn.aeongames.com/svn/polychop/trunk/
> 
> So, anyway, I have been fiddling with Blender's code and I got the whole 
> "add a new modifier" thing down, but I was unable
> to create a proper CMakelists.txt file that would add the header 
> directory for Polychop, and the whole hierarchy of directories
> is a bit confusing to me, so I was wondering whats the proper procedure 
> to add the code of external libraries and then properly add
> CMake support (as well as SCons).
> 
> I guess the Polychop library would go on the extern directory, but, are 
> there any rules as to how it should be added?
> 
> Thank you for clarifying these.
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-- 
Michael Fox <mfoxdogg at gmail.com>



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