[Bf-committers] Polychop modifier
mfoxdogg at gmail.com
Tue Oct 2 07:49:49 CEST 2007
Great Idea, i would recommend instead of making a new modifier i
recommend recoding the current decimate modifier
On Mon, 2007-10-01 at 20:04 -0600, Rodrigo Hernandez wrote:
> Hello again,
> I am trying to write a polygon reduction modifier, in particular its the
> integration of
> Stan Melax Polychop algorithm (Information can be found here:
> I have already re-written his code as a library and made some
> modifications for the code to be more general,
> and added the MIT license to it (Stan Melax provides the code without a
> license per se, but includes a clause
> saying pretty much the same as the MIT one).
> If anyone is interested, the lib is currently available by SVN at my
> website at: http://svn.aeongames.com/svn/polychop/trunk/
> So, anyway, I have been fiddling with Blender's code and I got the whole
> "add a new modifier" thing down, but I was unable
> to create a proper CMakelists.txt file that would add the header
> directory for Polychop, and the whole hierarchy of directories
> is a bit confusing to me, so I was wondering whats the proper procedure
> to add the code of external libraries and then properly add
> CMake support (as well as SCons).
> I guess the Polychop library would go on the extern directory, but, are
> there any rules as to how it should be added?
> Thank you for clarifying these.
> Bf-committers mailing list
> Bf-committers at blender.org
Michael Fox <mfoxdogg at gmail.com>
More information about the Bf-committers