[Bf-committers] layout engine
David Bryant
aceone at bellsouth.net
Tue Nov 27 21:04:22 CET 2007
That would certainly make things simpler.I agree.
----- Original Message -----
From: "Alexander Ewering" <blender at instinctive.de>
To: "bf-blender developers" <bf-committers at blender.org>
Sent: Tuesday, November 27, 2007 2:54 PM
Subject: Re: [Bf-committers] layout engine
>
> Hmmmm, I'm sorry to see that this discussion is getting out of control.
>
> Consequently, I'm leaving it for now -- reiterating my proposal to
> implement
> a few simple automatic HRow/VRow/Spacer/Container elements, removing
> coordinates from uiDefBut calls, and making coordinates for container
> element placement relative (percentages).
>
> Someone else proposed to create a visual layout tool, and otherwise
> keeping
> absolute coordinates. That's not bad at all either, but if that is done, I
> propose keeping it inside Blender in a special "UI design mode" (akin to
> the current G.rt == ?? and CTRL-SHIFT-drag thing), and not making a
> seperate app.
>
> Alexander Ewering
>
>
> [ i n s t i n c t i v e . ] http://www.instinctive.de
>
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